3) Extra Action Point ID that contains the new codes
4) For AP replacement: 0 = Default to same land type,
1= Land Level, 2 = Dungeon Level
5) For Encounter Script Replacement: Result Code to Replace (0-3)
Script Tip: In effect, this allows you to replace the codes for any Action Point, Extra Action Point, Encounter Result Script with a different set of codes you have stored as an Extra Action Point.
For replacement of standard action points, all other aspects of the Action Point such as the percent chance and the location it will move the party to remains unchanged.